Links for plot writing help.

gingerhelper:

Alright, I was searching through the web for writing tips for a plot, because I’m currently kinda stuck with writing my own for my Roleplay. Anyway, I stumbled across a lot of tips and tricks and decided to make a list of links in case I need them in the future again.

Underneath the cut you will find:

  • Novel/Fiction related writing tips for plots
  • Roleplay related writing tips for plots (some posts are about Roleplay Games too, but have helpful tips/ideas)
  • How To’s by RPH/A/C’s
  • And other Roleplay related Links

Beware, there are a lot of links under the read more.

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Stimulating Conversation

writeworld:

Anonymous asked: Can you help with conversation starters? Like how to get your character interacting with a character who is more on the recluse side?

Sure thing, anon! Here a a few tips for encouraging believable interactions between reclusive characters and their peers:

  1. Ask a question. This is my favorite tactic. Right off the bat, at the very onset of dialogue, have a character (not the recluse) show up and ask a question. A few examples:

    • “What are you doing here?”
    • “How can I help you?”
    • “How do you take your coffee?”
    • “Where were you this morning?”

    These questions all have two notable things in common.

    1. They are about the recluse. They use the word you. Get the recluses to talk about themselves or things that they know, and you’ll have a much easier time of it. If they have to respond to questions when they don’t know the answers, reclusive characters may not be prone to productive runs of dialogue.
    2. They’re open-ended. The more outgoing character is asking a question that must be answered with something other than a “yes” or a “no”. You want it to be something leading, something that forces the reclusive character to either give a legitimate response or be totally rude.
  2. Give them something worth talking about. If you hand her a bomb or him the front page of the September 11th, 2001 issue of the New York Times, you’re essentially passing along a conversation piece. Now the characters have something in common: they’ve both witnessed something worth exploring through dialogue. It might be that they’ve both encountered an odd person or survived a plane crash or witnessed a crime or eaten crappy pizza. Regardless, give them something notable in common, something worth taking about, and the reclusive character might even kick off the dialogue!  
  3. Physically give or take away. This is a bit more specific than handing a reclusive character something worth talking about. If the reclusive character wants or doesn’t want something, and the more outgoing character is the person that can give or take away that thing, there’s a conversation there. You might start by the more outgoing person presenting a thing like:

    • hot tea
    • pen
    • gun
    • textbook
    • infant

    Now have the reclusive character react through dialogue.

    • hot tea: “Wow! That’s so nice! You didn’t have to do that…”
    • pen: “Thanks. Mine just ran out of ink. How did you know?”
    • gun: “Why would I need this?”
    • textbook: “That’s not the right edition.”
    • infant: “Can’t you get someone else to watch your kid?”

    In a few of those responses, the reclusive character did an interesting thing: they asked a question. Questions are a cheap and easy way to keep dialogue going. Get both sides asking open-ended questions that the other can answer or that they can answer together, and you’ve got a full-on conversation started.
    Enough with the giving. What about the taking away? Imagine if the more outgoing character was taking that thing away. How might your reclusive character react to having an infant grabbed from his arms or xer hot tea spilled or the pen taken right out of her hand while she’s try to write? That would make for some dialogue, no? How can you invent interesting situations for your characters to have items taken away or given to them in such a way that it would spark a verbal reaction?

  4. Super-size the awkward factor. So much so that they have to actually say something. If you’ve got two people trapped in an elevator, for instance, or if they’re sitting side-by-side in the only two seats left on the bus, or if someone just fell off of their horse into a pond, there might be room for some dialogue in there.
  5. Don’t forget why dialogue exists. Dialogue exists, at least in part, to reveal a character’s motives and personality, give the reader information about the plot, and move the reader through the narrative in an interesting way. If you stray from these goals with your writing just to coax a reclusive character out of their shell, you might not be using your dialogue most effectively. A reclusive character can stay quiet for chapters without any problem if you have no good reason to make them speak.

For more on dialogue, check out This is a Towel: Dialogue. Also consider reading The Passion of Dialogue to learn more about why a character, and by extension a writer, might choose to communicate through dialogue.

Thank you for your question! If you have any comments on this article or other questions about writing, you can message us here!

-C

katiebour: A summary of how people die (and don’t) in swordfights

rynnay:

toastheaven:

nolacousland:

This is a really good article about how quickly people actually die from cuts and punctures inflicted by swords and knives. However, it’s really really long and I figured that since I was summarizing for my own benefit I’d share it for anyone else who is writing fiction…

Hey Sarah is this useful?

Indeed, thank you!

katiebour: A summary of how people die (and don’t) in swordfights

What are the Symptoms of Depression?

onlinecounsellingcollege:

Depression shows itself in many different ways. People don’t always realise what’s going on because their problems seem to be physical, not mental. They tell themselves they’re simply under the weather or feeling tired. But if you tick off five or more of the following symptoms, it’s likely you’re depressed:

· being restless and agitated

· waking up early, having difficulty sleeping, or sleeping more

· feeling tired and lacking energy; doing less and less

· using more tobacco, alcohol or other drugs than usual

· not eating properly and losing or putting on weight

· crying a lot

· difficulty remembering things

· physical aches and pains with no physical cause

· feeling low-spirited for much of the time, every day

· being unusually irritable or impatient

· getting no pleasure out of life or what you usually enjoy

· losing interest in your sex life

· finding it hard to concentrate or make decisions

· blaming yourself and feeling unnecessarily guilty about things

· lacking self-confidence and self-esteem

· being preoccupied with negative thoughts

· feeling numb, empty and despairing

· feeling helpless

· distancing yourself from others; not asking for support

· taking a bleak, pessimistic view of the future

· experiencing a sense of unreality

· self-harming

· thinking about suicide.

Source: http://www.mind.org.uk/help/diagnoses_and_conditions/depression

Useful reference for realistic killing wounds when fighting

writeworld:

This is actually a brilliant writing reference for those writers whose stories involve fighting with bladed weapons. It details killing blows, both through thrusting and through cutting. It basically operates on the premise of, “Hollywood is wrong, here’s how it really works.” A bit long to trudge through, but a lot of invaluable information for those of you who want to write fight scenes and wounds a bit more realistically than, “He stabbed his enemy in the heart, killing him with one smooth stroke!” It uses medical terminology to explain why some things work and why some things are truly fantasy-only.

A bit macabre, but a good way to pursue more realistic writing in a story that requires such details.

Various Psychology/Relationship Links

psych-facts:

Figuring Out a Character’s Fighting Style

centumplagaxxv:

jordannwitt:

I like reading stories with fights, so I write stories with fights. Yesterday I made a passing remark on Twitter that I like figuring out fighting styles for different characters, but that wasn’t enough for some people and they were like, “Tell me more!” and, “What’s your process!” so here we go.

I should let y’all know that I have seven years experience in Taekwondo and two in Muay Thai, so thinking about fighting is just something I do whether in the context of a story or not. I like punching things, and I really like kicking things. I think fighting is fun.

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^ Worth a read if you’ve got characters that need to fight in your work.