ladyshinga:

scribbleowl:

coelasquid:

A really nifty book I just picked up today, it’s set up like a textbook detailing the fictional biography of a scientist who dissected and studied various mythological and religious creatures before abruptly vanishing from society in the early 1900’s, the book being mostly composed of Grey’s Anatomy style plates detailing the creatures’ internal anatomy from several different angles.

I HAVE A GREAT NEED.

my friend has this book and I got to look through it and IT IS AMAZING OMG

scriptstructure:

jazzy-mcdurf:

bhreblog:

scriptstructure:

From Neill Cameron’s Twitter:

  • I was working recently with a bunch of kids who kept tearing up their own drawings in frustration, so I did something I’ve not done before.
  • I talked honestly to a classroom full of children about how much I hate my own drawing.
  • Okay, not the full extent. These kids ain’t ready to hear that. But that I do.
  • They were kind of appalled, and horrified and fascinated, but anyway, they stopped tearing up their drawings.
  • As I attempted to explain it — and many of you reading this will know already — when you make a drawing, there are two versions of it.
  • There’s the version that exists in your head, and then there’s the version that ends up on paper.
  • And because you can see both versions, you can’t help but compare them, and feel frustrated by the difference.
  • But here’s the thing, and I think it’s easy to forget this: no-one else can see that first version.
  • They can’t judge against it. They can only see, and judge, the version that exists on paper.
  • And you know what, this sounds crazy, but they might actually like it for what it is. They might think it’s cool that you made it.
  • I mean, holy god, if you guys could see the version of Mega Robo Bros that exists in my head.
  • Your eyeballs would melt and your heart be burned away by sheer divine fire of amazingness.
  • But the differences between that version and what’s on the page are only visible to me, and shouldn’t — can’t — matter to anyone else.
  • If a draing goes a bit wrong, ah well. Look at it, learn, try and make the next one better.
  • Or, possibly even better: abandon false objective notions of quality altogether and just enjoy the process, the activity, of making a thing.
  • Not quite how I phrased it to the Year5s, but hopefully you get the idea.
  • IN SUMMARY: be kinder to your drawings, and yourselves. I know, it’s hard. But try.

(Though this was written by a visual artist, the advice is applicable across creative disciplines – be kind to yourselves and to your stories!)

You know, I think I needed to read this.

But what if I don’t want to waist a really good idea while my art skills are still in development? Like I don’t want some pictures to be experimental or practice pieces, and I have to wait to use those good ideas until I’m able to create it right?

This is actually an incredibly common thing that I’ve heard people say about their creative works, and I have three things I want to point out!

1. No creation is a waste. You’ve made the thing, that’s a win! You may never get to the point where you think you’re ‘good enough’ to attempt your idea, isn’t it better to have it real and in front of you than to spend your whole life waiting for some hypothetical ‘when I’m good enough’ moment to arrive? The way we think, as you get better you become more critical and you’re always going to have more to learn, as you get better, your threshold of ‘good enough’ is going to skip ahead of you like the horizon.

2. Sometimes you have to do the thing to become skilled enough to do the thing. They call it art practice because that’s what you have to do, right! If you take on a task that is beyond your current skill set, then your skill set will have to expand to be able to reach the goal you’ve set! If you don’t challenge yourself then you will keep doing stuff you already know you can do, which is fine, of course, but it won’t get you closer to your creative goals.

3. You can have a do-over when your skills are greater. Seriously. You can’t waste an idea because the idea doesn’t die once you express it. Do that drawing, write that story. Don’t like it? Try again in a year. Keep working on it. Like part of it, but want to improve the rest? Keep working on those skills and make the thing better as you learn.

You can do it! Be kind to yourself! Be kind to your art!

roachpatrol:

notzilon:

Hey tumblr, have you ever thought to yourself, “dang it’d sure be cool to set a project in something other than the current times,” but when you go to look up references on google, all you get is a horrible historical pastiche of days gone by?

Well boy howdy, do I have a reference for you!

The Wishbook Web has scans of entire consumer catalogs from past decades, ranging from the early 30s to the late 80s. Each catalog has pages upon pages of reference of clothing, accessories, and shoes for all ages, as well as toys, gadgets, and all sorts of junk that you might buy for yourself or your loved ones. While the website exclusively has Christmas catalogs, the photos and illustrations show products that you could use year-round.

omg yay

Fantasy World Maps

writeworld:

A map, you say? Well, here’s this article on city design by Jon Roberts of Fantastic Maps. Here’s another from him on how to design a town and another on worldbuilding using maps. That last one might be the most useful to you.

Here are a few more how-tos on fantasy map-making:

Want more? Here are some articles on Fantasy genre development that might pique your interest!

Thank you for your question! If you have further questions or a comment to add, hit us up!

-C

serphkura:

supersheps:

tutorialsforartists:

I just went back through over 900 liked posts and dug out all the art tutorials so i can keep track of them. I guess this might be helpful to some of you guys, so here you go.

Here we go then!

Freeware

Alchemy – this is a really fun program. You play around making abstract shapes until you start to see something in them, kind of like a Rorschach test. Then you use the shapes as a base to draw it from.
MyPaint – a pretty decent painting program that also has the benefit of working on Unix systems.
openCanvas 1.1 – I haven’t used openCanvas in years but it was a nice program with a pretty unique feel to it.
ArtRage – Only used this a couple of times donkey’s years ago just before I got oC, but I’ve heard good things about it.
The GIMP – In a similar vein to Photoshop, but free. I couldn’t get on with it when I tried it out a few years ago, but it’s pretty popular and is available on Unix systems and Macs.

Sketchbook copic: a bit different program

Not-free-ware

Photoshop – Standard painting fare. Probably the most flexible program (particularly the latest versions) but not designed to act in a “natural” way. If you’ve used it for painting versus something like Painter you know what I mean. Who the fuck pays for it though? Google “Photoshop tumblr masterpost” and take your pick.
Paint Tool Sai – Far more affordable and definitely worth paying for if you can. The brushes are very decent (especially when they’ve been tweaked a little), the gui is simple and intuitive, and I dare you to find a program with which making smooth lineart is easier.
Corel Painter – My program of choice for most things. More tools than you could ever possibly use and pretty cheap on a student license, providing that you can prove you’re a student! It’s got a few bugs but if you want realism or a more natural feel than PS or SAI this is the program for you.

Anatomy

heads from different angles

anatomy and rotation of the head

human anatomy for artists

speed drawing studies

nude references

hands

arm and wing movement

beer bellies

body types

noses

box and egg/run of the stroke

a trick for arm proportions

body diversity

anatomy of the waist

feet

hands and forearms

Expressions

emotions and facial expressions

expressions from different angles (love this site)

body language

Poses

figure drawing examples

posemaniacs

gesture drawing

flexiblity

hand poses

Skin tones

handy pallet

painting skin

paint some life into your skin tones

ethnic skintones

Colouring

gamut mask tool (very nice!)

colour does not have to suck

5 easy ways to improve your colouring

fucking gradients, how do they work

light and shadow

painting crystals

achieving a painterly look in SAI

painting forests

colour scheme designer

kuler (more colour schemes)

portrait lighting cheatsheet

Brushes

a very nice setting for the sai acrylic brush

photoshop fur brushes (and tutorial)

lots of photoshop brushes

Other peoples masterposts

handy art link megapost

art references

stock artists

cocks and how to draw them

love your fellow artist (anything from prompt generators to animation background here, very nice)

e-books

art e-books (mediafire download)

even more e-books (including human anatomy, animal anatomy, cartoons, animation, composition, design, scenery, perspective…)

Andrew Loomis’s books

the art of drawing

cutting edge anatomy

Tutorials

drawing 101

how to paint realistic hair

how to paint realistic eyes

conceptart.org tutorials

creature design

folds

glasses

a pretty extensive general art tutorial

tumblrs

fucking art, how does it work

wannabe animator

anatomical art

artist problems

criminallyincompetent (check out their #reference and #tutorial tags, they’re gold)

i think i’m gonna put a link to this on my about page for easier access dudes